renderer.updateTextSkin()
Updates an existing text bubble skin with new text or style.
Syntax
renderer.updateTextSkin(skinId, type, text, pointsLeft)
Parameters
skinId
Type: number
The ID of the skin to update.
type
Type: string
The type of bubble: 'say' or 'think'.
text
Type: string
The new text content.
pointsLeft
Type: boolean
Direction of the bubble tail.
Returns
Type: void
Example
renderer.updateTextSkin(skinId, 'think', 'Hmm...', false);